Because I’m a unix person, naturally the GUI had to be in X. Then, because I found myself with a bunch of time on my hands and a suddenurge to code, I decided to redesign my game editor and put a graphical interfaceon in. But after even moreresearch, I found that the existing pages on the web were very incomplete or out ofdate and in a few cases inaccurate. ![]() I then lookedaround the Web and found a couple of other sites that had similar information, soI was able to confirm and fill in a few spots in the file format. In doing a bunch of research (yeah, that’s it!) on Diablo II saved games, a decodeda good part of the ‘.d2s’ file format and item format on my own. But it got very complicated, and one of its shortcomings–dueto its evolution without much planning–is that most everything is hard-coded andlinear. ![]() I started out with writing a text-based saved game (‘.d2s’) viewer/editor, whichgrew from simply upping the experience to editing the major stats and severalaspects of items.
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